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Why is the gamebryo engine so bad
Why is the gamebryo engine so bad






why is the gamebryo engine so bad

People looking for ways to make IPv4 hosts talk to IPv6 hosts should know about pros and cons of specific technologies that try to enable that. The end-host would have to have a public IPv4 address or be behind a 6to4-capable device (typically a CPE) for this to work. This results in a poor user experience, which is the reason some large content providers are hesitant to dual-stack their content.Ģ) In a near future with IPv6-only content, 6to4 might be the only connectivity option for IPv4-only end-hosts that were 'left behind' and don't have native IPv6 connectivity yet. When the 6to4-connection fails it has to time-out before hosts try the IPv4 connection. There are 2 reasons why 6to4 is interesting to look at:ġ) A minority of operating systems default to preferring 6to4 (and other auto-tunneled IPv6) over native IPv4 when an end-host connects to a dual-stacked host. A similar failure rate was independently observed by Geoff Huston. More specifically we saw a TCP-SYN, but not the rest of a TCP connection. We pointed out in the article 6to4 - How Bad is it Really? that roughly 15% 6to4 connections we measured fail. In this article we show our attempts to find out why these connections fail. In a previous article we measured that a large percentage of 6to4 connections fail.








Why is the gamebryo engine so bad